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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Physics::Component::SphereCollider, including all inherited members.
| AtOffset(float r, const glm::vec3 &localOffset) | Physics::Component::SphereCollider | inlinestatic |
| Ball(float r) | Physics::Component::SphereCollider | inlinestatic |
| GetDiameter() const | Physics::Component::SphereCollider | inline |
| IsValid() const | Physics::Component::SphereCollider | inline |
| offset | Physics::Component::SphereCollider | |
| radius | Physics::Component::SphereCollider | |
| SetDiameter(float diameter) | Physics::Component::SphereCollider | inline |
| SphereCollider()=default | Physics::Component::SphereCollider | |
| SphereCollider(float r) | Physics::Component::SphereCollider | inlineexplicit |
| SphereCollider(float r, const glm::vec3 &localOffset) | Physics::Component::SphereCollider | inline |
| Unit() | Physics::Component::SphereCollider | inlinestatic |