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Engine²
Open-source game engine written in C++.
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Structure holding deduplicated mesh data for Jolt soft body. More...
Public Attributes | |
| std::vector< glm::vec3 > | vertices |
| Unique vertices. | |
| std::vector< uint32_t > | indices |
| Face indices referencing unique vertices. | |
| std::vector< uint32_t > | vertexMap |
| Maps original vertex index to deduplicated index. | |
Structure holding deduplicated mesh data for Jolt soft body.
| std::vector<uint32_t> Physics::System::DeduplicatedMesh::indices |
Face indices referencing unique vertices.
| std::vector<uint32_t> Physics::System::DeduplicatedMesh::vertexMap |
Maps original vertex index to deduplicated index.
| std::vector<glm::vec3> Physics::System::DeduplicatedMesh::vertices |
Unique vertices.