Engine²
Open-source game engine written in C++.
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Relationship::Component::Relationship Struct Reference

#include <Relationship.hpp>

Public Attributes

std::size_t children = 0
std::optional< Engine::Entityfirst = std::nullopt
std::optional< Engine::Entityprev = std::nullopt
std::optional< Engine::Entitynext = std::nullopt
std::optional< Engine::Entityparent = std::nullopt

Detailed Description

Component that represents a relationship between entities

Member Data Documentation

◆ children

std::size_t Relationship::Component::Relationship::children = 0

◆ first

std::optional<Engine::Entity> Relationship::Component::Relationship::first = std::nullopt

◆ next

std::optional<Engine::Entity> Relationship::Component::Relationship::next = std::nullopt

◆ parent

std::optional<Engine::Entity> Relationship::Component::Relationship::parent = std::nullopt

◆ prev

std::optional<Engine::Entity> Relationship::Component::Relationship::prev = std::nullopt

The documentation for this struct was generated from the following file: