Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
Rmlui::Resource::UIContext::InputCallbackIds Struct Reference

#include <UIContext.hpp>

Public Attributes

std::optional< FunctionUtils::FunctionID > keyCallbackId
std::optional< FunctionUtils::FunctionID > charCallbackId
std::optional< FunctionUtils::FunctionID > mouseButtonCallbackId
std::optional< FunctionUtils::FunctionID > cursorPosCallbackId
std::optional< FunctionUtils::FunctionID > scrollCallbackId

Member Data Documentation

◆ charCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::charCallbackId

◆ cursorPosCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::cursorPosCallbackId

◆ keyCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::keyCallbackId

◆ mouseButtonCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::mouseButtonCallbackId

◆ scrollCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::scrollCallbackId

The documentation for this struct was generated from the following file: