Engine²
Open-source game engine written in C++.
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Rmlui::Resource::UIContext::InputCallbackIds Struct Reference

#include <UIContext.hpp>

Public Attributes

std::optional< FunctionUtils::FunctionIDkeyCallbackId
std::optional< FunctionUtils::FunctionIDcharCallbackId
std::optional< FunctionUtils::FunctionIDmouseButtonCallbackId
std::optional< FunctionUtils::FunctionIDcursorPosCallbackId
std::optional< FunctionUtils::FunctionIDscrollCallbackId

Member Data Documentation

◆ charCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::charCallbackId

◆ cursorPosCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::cursorPosCallbackId

◆ keyCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::keyCallbackId

◆ mouseButtonCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::mouseButtonCallbackId

◆ scrollCallbackId

std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::scrollCallbackId

The documentation for this struct was generated from the following file: