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Engine²
Open-source game engine written in C++.
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#include <UIContext.hpp>
Public Attributes | |
| std::optional< FunctionUtils::FunctionID > | keyCallbackId |
| std::optional< FunctionUtils::FunctionID > | charCallbackId |
| std::optional< FunctionUtils::FunctionID > | mouseButtonCallbackId |
| std::optional< FunctionUtils::FunctionID > | cursorPosCallbackId |
| std::optional< FunctionUtils::FunctionID > | scrollCallbackId |
| std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::charCallbackId |
| std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::cursorPosCallbackId |
| std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::keyCallbackId |
| std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::mouseButtonCallbackId |
| std::optional<FunctionUtils::FunctionID> Rmlui::Resource::UIContext::InputCallbackIds::scrollCallbackId |