Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
Scene::Resource::SceneManager::TransparentHash Struct Reference

Public Types

using is_transparent = void

Public Member Functions

std::size_t operator() (const std::string &str) const noexcept
std::size_t operator() (std::string_view str) const noexcept
std::size_t operator() (const char *str) const noexcept

Member Typedef Documentation

◆ is_transparent

Member Function Documentation

◆ operator()() [1/3]

std::size_t Scene::Resource::SceneManager::TransparentHash::operator() ( const char * str) const
inlinenoexcept

◆ operator()() [2/3]

std::size_t Scene::Resource::SceneManager::TransparentHash::operator() ( const std::string & str) const
inlinenoexcept

◆ operator()() [3/3]

std::size_t Scene::Resource::SceneManager::TransparentHash::operator() ( std::string_view str) const
inlinenoexcept

The documentation for this struct was generated from the following file: