Engine²
Open-source game engine written in C++.
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entt::entt_traits< Engine::Id > Struct Reference

Specialization of entt::entt_traits for Engine::Id, allowing it to be used as an entity identifier type in EnTT's ECS system. This specialization defines the necessary traits for Engine::Id to be recognized as a valid identifier type by EnTT, enabling its use in components, systems, and other EnTT features that rely on entity identifiers. More...

#include <Id.hpp>

Inheritance diagram for entt::entt_traits< Engine::Id >:

Public Types

using value_type = Engine::Id

Detailed Description

Specialization of entt::entt_traits for Engine::Id, allowing it to be used as an entity identifier type in EnTT's ECS system. This specialization defines the necessary traits for Engine::Id to be recognized as a valid identifier type by EnTT, enabling its use in components, systems, and other EnTT features that rely on entity identifiers.

Member Typedef Documentation

◆ value_type

using entt::entt_traits< Engine::Id >::value_type = Engine::Id

The documentation for this struct was generated from the following file: