Engine²
Open-source game engine written in C++.
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CharacterControllerSystem.hpp File Reference
#include "core/Core.hpp"

Go to the source code of this file.

Namespaces

namespace  Physics
namespace  Physics::System

Functions

void Physics::System::InitCharacterControllerSystem (Engine::Core &core)
 Initialize the character controller system. This will set up necessary resources and state for character controllers to function.
void Physics::System::ShutdownCharacterControllerSystem (Engine::Core &core)
 Shutdown the character controller system. This will clean up any resources used by the system.
void Physics::System::CharacterControllerUpdate (Engine::Core &core)
 Update the character controller system. This will process all entities with character controllers and update their state based on input and physics interactions.