10#include <Jolt/Physics/Body/Body.h>
11#include <Jolt/Physics/Collision/ContactListener.h>
44 [[maybe_unused]]
const JPH::Body &inBody2,
45 [[maybe_unused]] JPH::RVec3Arg inBaseOffset,
46 [[maybe_unused]]
const JPH::CollideShapeResult &inCollisionResult)
override
48 return JPH::ValidateResult::AcceptAllContactsForThisBodyPair;
70 void OnContactAdded(
const JPH::Body &inBody1,
const JPH::Body &inBody2,
const JPH::ContactManifold &inManifold,
71 JPH::ContactSettings &ioSettings)
override;
83 void OnContactPersisted(
const JPH::Body &inBody1,
const JPH::Body &inBody2,
const JPH::ContactManifold &inManifold,
84 JPH::ContactSettings &ioSettings)
override;
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition PhysicsManager.hpp:25
Definition BodyEntityMap.hpp:12