Engine²
Open-source game engine written in C++.
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DefaultMaterial.hpp
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1#pragma once
2
3#include <entt/core/hashed_string.hpp>
4#include <string_view>
5
7static inline constexpr std::string_view DEFAULT_MATERIAL_NAME = "DEFAULT_MATERIAL";
8static inline const entt::hashed_string DEFAULT_MATERIAL_ID{DEFAULT_MATERIAL_NAME.data(), DEFAULT_MATERIAL_NAME.size()};
9static inline constexpr std::string_view DEFAULT_MATERIAL_BIND_GROUP_NAME = "DEFAULT_MATERIAL_BIND_GROUP";
12} // namespace DefaultPipeline::Utils
Definition AmbientLight.hpp:7
static const entt::hashed_string DEFAULT_MATERIAL_BIND_GROUP_ID
Definition DefaultMaterial.hpp:10
static const entt::hashed_string DEFAULT_MATERIAL_ID
Definition DefaultMaterial.hpp:8
static constexpr std::string_view DEFAULT_MATERIAL_BIND_GROUP_NAME
Definition DefaultMaterial.hpp:9
static constexpr std::string_view DEFAULT_MATERIAL_NAME
Definition DefaultMaterial.hpp:7