Engine²
Open-source game engine written in C++.
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DefaultMaterial.hpp File Reference
#include <entt/core/hashed_string.hpp>
#include <string_view>

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Namespaces

namespace  DefaultPipeline
namespace  DefaultPipeline::Utils

Variables

static constexpr std::string_view DefaultPipeline::Utils::DEFAULT_MATERIAL_NAME = "DEFAULT_MATERIAL"
static const entt::hashed_string DefaultPipeline::Utils::DEFAULT_MATERIAL_ID {DEFAULT_MATERIAL_NAME.data(), DEFAULT_MATERIAL_NAME.size()}
static constexpr std::string_view DefaultPipeline::Utils::DEFAULT_MATERIAL_BIND_GROUP_NAME = "DEFAULT_MATERIAL_BIND_GROUP"
static const entt::hashed_string DefaultPipeline::Utils::DEFAULT_MATERIAL_BIND_GROUP_ID