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Engine²
Open-source game engine written in C++.
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#include "GLFW/glfw3.h"#include "Logger.hpp"#include "component/Camera.hpp"#include "component/Transform.hpp"#include "core/Core.hpp"#include "entity/Entity.hpp"#include "glm/ext/vector_float3.hpp"#include "resource/CameraManager.hpp"#include "resource/InputManager.hpp"#include "resource/UIContext.hpp"#include "resource/Window.hpp"#include <cstdint>#include <string>Go to the source code of this file.
Namespaces | |
| namespace | RmluiUsage |
| namespace | RmluiUsage::Demo |
Functions | |
| void | RmluiUsage::Demo::EscapeKeySystem (Engine::Core &core) |
| void | RmluiUsage::Demo::ConfigureWindowAndCamera (Engine::Core &core, uint32_t width, uint32_t height) |
| void | RmluiUsage::Demo::ConfigureDefaultWindowAndCamera (Engine::Core &core) |
| void | RmluiUsage::Demo::LoadDefaultFonts (Rmlui::Resource::UIContext &rmluiContext) |
| void | RmluiUsage::Demo::RegisterHoverClick (Rmlui::Resource::UIContext &rmluiContext, const char *demoName) |
| void | RmluiUsage::Demo::AttachHoverOverlay (Rmlui::Resource::UIContext &rmluiContext, const char *demoName) |
Variables | |
| constexpr uint32_t | RmluiUsage::Demo::kDefaultWindowWidth = 1280 |
| constexpr uint32_t | RmluiUsage::Demo::kDefaultWindowHeight = 720 |