Engine²
Open-source game engine written in C++.
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DirectionalLights.hpp File Reference
#include <entt/core/hashed_string.hpp>
#include <string_view>

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Namespaces

namespace  DefaultPipeline
namespace  DefaultPipeline::Utils

Variables

static constexpr size_t DefaultPipeline::Utils::MAX_DIRECTIONAL_LIGHTS = 64
static constexpr std::string_view DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_BUFFER_NAME = "DIRECTIONAL_LIGHTS_BUFFER"
static const entt::hashed_string DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_BUFFER_ID
static constexpr std::string_view DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_TEXTURE_NAME = "DIRECTIONAL_LIGHTS_SHADOW_TEXTURE"
static const entt::hashed_string DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_TEXTURE_ID
static constexpr std::string_view DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_SAMPLER_NAME = "DIRECTIONAL_LIGHTS_SHADOW_SAMPLER"
static const entt::hashed_string DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_SAMPLER_ID
static constexpr std::string_view DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_BINDGROUP_NAME
static const entt::hashed_string DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_BINDGROUP_ID