|
Engine²
Open-source game engine written in C++.
|
#include <entt/core/hashed_string.hpp>#include <string_view>Go to the source code of this file.
Namespaces | |
| namespace | DefaultPipeline |
| namespace | DefaultPipeline::Utils |
Variables | |
| static constexpr size_t | DefaultPipeline::Utils::MAX_DIRECTIONAL_LIGHTS = 64 |
| static constexpr std::string_view | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_BUFFER_NAME = "DIRECTIONAL_LIGHTS_BUFFER" |
| static const entt::hashed_string | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_BUFFER_ID |
| static constexpr std::string_view | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_TEXTURE_NAME = "DIRECTIONAL_LIGHTS_SHADOW_TEXTURE" |
| static const entt::hashed_string | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_TEXTURE_ID |
| static constexpr std::string_view | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_SAMPLER_NAME = "DIRECTIONAL_LIGHTS_SHADOW_SAMPLER" |
| static const entt::hashed_string | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_SAMPLER_ID |
| static constexpr std::string_view | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_BINDGROUP_NAME |
| static const entt::hashed_string | DefaultPipeline::Utils::DIRECTIONAL_LIGHTS_SHADOW_BINDGROUP_ID |