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Engine²
Open-source game engine written in C++.
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Go to the source code of this file.
Classes | |
| struct | Engine::EntityId |
| Represents a unique identifier for an entity in the Engine's entity-component system. An EntityId is just Id with utility methods to manage components associated with the entity but not the core. More... | |
| struct | std::hash< Engine::EntityId > |
| Specialization of std::hash for Engine::EntityId to allow it to be used as a key in data containers like std::unordered_map. More... | |
| struct | fmt::formatter< Engine::EntityId > |
| Specialization of fmt::formatter for Engine::EntityId to allow it to be formatted using the {fmt} library. More... | |
Namespaces | |
| namespace | Engine |