Engine²
Open-source game engine written in C++.
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Layers.hpp
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1#pragma once
2
3// clang-format off
4#include <Jolt/Jolt.h>
5// clang-format on
6
7#include <Jolt/Physics/Collision/ObjectLayer.h>
8
9namespace Physics::Utils {
10namespace Layers {
11static constexpr JPH::ObjectLayer NON_MOVING = 0;
12static constexpr JPH::ObjectLayer MOVING = 1;
13static constexpr JPH::ObjectLayer NUM_LAYERS = 2;
14} // namespace Layers
15} // namespace Physics::Utils
Definition Layers.hpp:10
static constexpr JPH::ObjectLayer NUM_LAYERS
Definition Layers.hpp:13
static constexpr JPH::ObjectLayer MOVING
Definition Layers.hpp:12
static constexpr JPH::ObjectLayer NON_MOVING
Definition Layers.hpp:11
Definition BiMap.hpp:7