Engine²
Open-source game engine written in C++.
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OnCameraCreation.hpp
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1#pragma once
2
3#include "core/Core.hpp"
4#include "entity/Entity.hpp"
5
7
9
10} // namespace DefaultPipeline::System
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition OnCameraCreation.hpp:6
void OnCameraCreation(Engine::Core &core, Engine::EntityId entityId)
Definition OnCameraCreation.cpp:16
Represents a unique identifier for an entity in the Engine's entity-component system....
Definition EntityId.hpp:14