Engine²
Open-source game engine written in C++.
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PointLights.hpp
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1#pragma once
2
3#include <entt/core/hashed_string.hpp>
4#include <string_view>
5
7
8static inline constexpr size_t MAX_POINT_LIGHTS = 64;
9
10static inline constexpr std::string_view POINT_LIGHTS_BUFFER_NAME = "POINT_LIGHTS_BUFFER";
11static inline const entt::hashed_string POINT_LIGHTS_BUFFER_ID{POINT_LIGHTS_BUFFER_NAME.data(),
13} // namespace DefaultPipeline::Utils
Definition AmbientLight.hpp:7
static const entt::hashed_string POINT_LIGHTS_BUFFER_ID
Definition PointLights.hpp:11
static constexpr std::string_view POINT_LIGHTS_BUFFER_NAME
Definition PointLights.hpp:10
static constexpr size_t MAX_POINT_LIGHTS
Definition PointLights.hpp:8