Engine²
Open-source game engine written in C++.
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PointLights.hpp File Reference
#include <entt/core/hashed_string.hpp>
#include <string_view>

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Namespaces

namespace  DefaultPipeline
namespace  DefaultPipeline::Utils

Variables

static constexpr size_t DefaultPipeline::Utils::MAX_POINT_LIGHTS = 64
static constexpr std::string_view DefaultPipeline::Utils::POINT_LIGHTS_BUFFER_NAME = "POINT_LIGHTS_BUFFER"
static const entt::hashed_string DefaultPipeline::Utils::POINT_LIGHTS_BUFFER_ID