Engine²
Open-source game engine written in C++.
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RenderingPipelineTest.cpp File Reference
#include <gtest/gtest.h>
#include "Engine.hpp"
#include "RenderingPipeline.hpp"

Classes

struct  History

Macros

#define LOG_SYSTEM_EXECUTION(systemName)

Functions

 TEST (RenderingPipeline, CasualUse)

Macro Definition Documentation

◆ LOG_SYSTEM_EXECUTION

#define LOG_SYSTEM_EXECUTION ( systemName)
Value:
core.RegisterSystem<systemName>([](Engine::Core &c) { \
auto &history = c.GetResource<History>(); \
history.messages.emplace_back(#systemName); \
});
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition RenderPassTest.cpp:11
std::vector< std::string > messages
Definition RenderingPipelineTest.cpp:7

Function Documentation

◆ TEST()

TEST ( RenderingPipeline ,
CasualUse  )