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Engine²
Open-source game engine written in C++.
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#include "core/Core.hpp"#include "entt/core/fwd.hpp"#include "resource/ASingleExecutionRenderPass.hpp"#include "resource/Context.hpp"#include "resource/Shader.hpp"#include "utils/RenderInterface.hpp"#include "utils/webgpu.hpp"#include <entt/core/hashed_string.hpp>#include <string_view>Go to the source code of this file.
Classes | |
| class | Rmlui::Utils::RmluiRenderPass |
Namespaces | |
| namespace | Rmlui |
| namespace | Rmlui::Utils |
Variables | |
| static constexpr std::string_view | Rmlui::Utils::RMLUI_RENDER_PASS_NAME = "RMLUI_RENDER_PASS" |
| static constexpr std::string_view | Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_NAME = "RMLUI_RENDER_PASS_SHADER" |
| static const entt::hashed_string | Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_ID |
| static constexpr std::string_view | Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_CONTENT |