Engine²
Open-source game engine written in C++.
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RmluiRenderPass.hpp File Reference
#include "core/Core.hpp"
#include "entt/core/fwd.hpp"
#include "resource/ASingleExecutionRenderPass.hpp"
#include "resource/Context.hpp"
#include "resource/Shader.hpp"
#include "utils/RenderInterface.hpp"
#include "utils/webgpu.hpp"
#include <entt/core/hashed_string.hpp>
#include <string_view>

Go to the source code of this file.

Classes

class  Rmlui::Utils::RmluiRenderPass

Namespaces

namespace  Rmlui
namespace  Rmlui::Utils

Variables

static constexpr std::string_view Rmlui::Utils::RMLUI_RENDER_PASS_NAME = "RMLUI_RENDER_PASS"
static constexpr std::string_view Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_NAME = "RMLUI_RENDER_PASS_SHADER"
static const entt::hashed_string Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_ID
static constexpr std::string_view Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_CONTENT