Engine²
Open-source game engine written in C++.
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Rmlui::Utils Namespace Reference

Classes

class  IRenderer
class  RenderInterface
class  RmluiRenderPass
class  SystemInterface

Variables

static constexpr std::string_view RMLUI_RENDER_PASS_NAME = "RMLUI_RENDER_PASS"
static constexpr std::string_view RMLUI_RENDER_PASS_SHADER_NAME = "RMLUI_RENDER_PASS_SHADER"
static const entt::hashed_string RMLUI_RENDER_PASS_SHADER_ID
static constexpr std::string_view RMLUI_RENDER_PASS_SHADER_CONTENT

Variable Documentation

◆ RMLUI_RENDER_PASS_NAME

std::string_view Rmlui::Utils::RMLUI_RENDER_PASS_NAME = "RMLUI_RENDER_PASS"
inlinestaticconstexpr

◆ RMLUI_RENDER_PASS_SHADER_CONTENT

std::string_view Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_CONTENT
inlinestaticconstexpr

◆ RMLUI_RENDER_PASS_SHADER_ID

const entt::hashed_string Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_ID
inlinestatic
Initial value:
static constexpr std::string_view RMLUI_RENDER_PASS_SHADER_NAME
Definition RmluiRenderPass.hpp:18

◆ RMLUI_RENDER_PASS_SHADER_NAME

std::string_view Rmlui::Utils::RMLUI_RENDER_PASS_SHADER_NAME = "RMLUI_RENDER_PASS_SHADER"
inlinestaticconstexpr