#include <RenderInterface.hpp>
◆ RenderInterface() [1/2]
| Rmlui::Utils::RenderInterface::RenderInterface |
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delete |
◆ RenderInterface() [2/2]
| Rmlui::Utils::RenderInterface::RenderInterface |
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Engine::Core & | core | ) |
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explicit |
◆ ~RenderInterface()
| Rmlui::Utils::RenderInterface::~RenderInterface |
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overridedefault |
◆ BeginFrame()
| void Rmlui::Utils::RenderInterface::BeginFrame |
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overridevirtual |
◆ CompileGeometry()
| Rml::CompiledGeometryHandle Rmlui::Utils::RenderInterface::CompileGeometry |
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Rml::Span< const Rml::Vertex > | vertices, |
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Rml::Span< const int > | indices ) |
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override |
◆ CreateTexture()
| Rml::TextureHandle Rmlui::Utils::RenderInterface::CreateTexture |
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Rml::Span< const Rml::byte > | source_data, |
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Rml::Vector2i | source_dimensions, |
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wgpu::TextureFormat | format ) |
◆ DrawFullscreenQuad()
| void Rmlui::Utils::RenderInterface::DrawFullscreenQuad |
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◆ EnableScissorRegion()
| void Rmlui::Utils::RenderInterface::EnableScissorRegion |
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bool | enable | ) |
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override |
◆ EndFrame()
| void Rmlui::Utils::RenderInterface::EndFrame |
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overridevirtual |
◆ FlushDrawCommands()
| void Rmlui::Utils::RenderInterface::FlushDrawCommands |
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wgpu::RenderPassEncoder const & | renderPass | ) |
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◆ GenerateTexture()
| Rml::TextureHandle Rmlui::Utils::RenderInterface::GenerateTexture |
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Rml::Span< const Rml::byte > | source, |
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Rml::Vector2i | dimensions ) |
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override |
◆ GetActive()
◆ LoadTexture()
| Rml::TextureHandle Rmlui::Utils::RenderInterface::LoadTexture |
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Rml::Vector2i & | texture_dimensions, |
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const Rml::String & | source ) |
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override |
◆ ReleaseGeometry()
| void Rmlui::Utils::RenderInterface::ReleaseGeometry |
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Rml::CompiledGeometryHandle | handle | ) |
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override |
◆ ReleaseTexture()
| void Rmlui::Utils::RenderInterface::ReleaseTexture |
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Rml::TextureHandle | handle | ) |
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override |
◆ RenderGeometry()
| void Rmlui::Utils::RenderInterface::RenderGeometry |
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Rml::CompiledGeometryHandle | handle, |
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Rml::Vector2f | translation, |
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Rml::TextureHandle | texture_handle ) |
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override |
◆ ResolveTextureBindGroup()
| wgpu::BindGroup Rmlui::Utils::RenderInterface::ResolveTextureBindGroup |
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Rml::TextureHandle | texture_handle | ) |
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private |
◆ SetScissor()
| void Rmlui::Utils::RenderInterface::SetScissor |
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Rml::Rectanglei | region, |
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bool | vertically_flip ) |
◆ SetScissorRegion()
| void Rmlui::Utils::RenderInterface::SetScissorRegion |
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Rml::Rectanglei | region | ) |
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override |
◆ SetTransform()
| void Rmlui::Utils::RenderInterface::SetTransform |
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const Rml::Matrix4f * | new_transform | ) |
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override |
◆ _active
◆ _core
◆ _defaultTexture
| std::unique_ptr<TextureData> Rmlui::Utils::RenderInterface::_defaultTexture |
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private |
◆ _drawCommands
| std::vector<DrawCommand> Rmlui::Utils::RenderInterface::_drawCommands |
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private |
◆ _geometries
| std::unordered_map<Rml::CompiledGeometryHandle, std::unique_ptr<GeometryData> > Rmlui::Utils::RenderInterface::_geometries |
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private |
◆ _nextTextureHandle
| Rml::TextureHandle Rmlui::Utils::RenderInterface::_nextTextureHandle = 1 |
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private |
◆ _scissorEnabled
| bool Rmlui::Utils::RenderInterface::_scissorEnabled = false |
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private |
◆ _scissorRegion
| Rml::Rectanglei Rmlui::Utils::RenderInterface::_scissorRegion |
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private |
◆ _screenBindGroup
| wgpu::BindGroup Rmlui::Utils::RenderInterface::_screenBindGroup |
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private |
◆ _screenBuffer
| wgpu::Buffer Rmlui::Utils::RenderInterface::_screenBuffer |
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private |
◆ _textureCounter
| size_t Rmlui::Utils::RenderInterface::_textureCounter = 0 |
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private |
◆ _textures
| std::unordered_map<Rml::TextureHandle, std::unique_ptr<TextureData> > Rmlui::Utils::RenderInterface::_textures |
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private |
◆ _transform
| std::optional<Rml::Matrix4f> Rmlui::Utils::RenderInterface::_transform |
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private |
The documentation for this class was generated from the following files: