Engine²
Open-source game engine written in C++.
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RenderInterface.cpp File Reference
#include "utils/RenderInterface.hpp"
#include "resource/TextureContainer.hpp"
#include "utils/DefaultSampler.hpp"
#include "utils/RmluiRenderPass.hpp"
#include "utils/webgpu.hpp"
#include "Logger.hpp"
#include "core/Core.hpp"
#include "fmt/format.h"
#include "glm/ext/vector_uint4_sized.hpp"
#include "spdlog/fmt/bundled/format.h"
#include "RmlUi/Config/Config.h"
#include "RmlUi/Core/Span.h"
#include "RmlUi/Core/Types.h"
#include "RmlUi/Core/Vertex.h"
#include "exception/FileReadingError.hpp"
#include "exception/UnknownFileError.hpp"
#include "resource/Context.hpp"
#include "resource/Image.hpp"
#include "resource/SamplerContainer.hpp"
#include "resource/ShaderContainer.hpp"
#include "resource/Texture.hpp"
#include "resource/Window.hpp"
#include "utils/EndRenderTexture.hpp"
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <exception>
#include <filesystem>
#include <glm/vec4.hpp>
#include <memory>
#include <string>
#include <utility>
#include <vector>

Namespaces

namespace  Rmlui
namespace  Rmlui::Utils