◆ indexBuffer
| wgpu::Buffer Rmlui::Utils::RenderInterface::DrawCommand::indexBuffer |
◆ indexCount
| uint32_t Rmlui::Utils::RenderInterface::DrawCommand::indexCount = 0 |
◆ scissorEnabled
| bool Rmlui::Utils::RenderInterface::DrawCommand::scissorEnabled = false |
◆ scissorRegion
| Rml::Rectanglei Rmlui::Utils::RenderInterface::DrawCommand::scissorRegion |
◆ screenBindGroup
| wgpu::BindGroup Rmlui::Utils::RenderInterface::DrawCommand::screenBindGroup |
◆ textureBindGroup
| wgpu::BindGroup Rmlui::Utils::RenderInterface::DrawCommand::textureBindGroup |
◆ vertexBuffer
| wgpu::Buffer Rmlui::Utils::RenderInterface::DrawCommand::vertexBuffer |
The documentation for this struct was generated from the following file: