Engine²
Open-source game engine written in C++.
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Rmlui::Utils::RenderInterface::DrawCommand Struct Reference

Public Attributes

wgpu::Buffer vertexBuffer
wgpu::Buffer indexBuffer
uint32_t indexCount = 0
wgpu::BindGroup textureBindGroup
wgpu::BindGroup screenBindGroup
bool scissorEnabled = false
Rml::Rectanglei scissorRegion

Member Data Documentation

◆ indexBuffer

wgpu::Buffer Rmlui::Utils::RenderInterface::DrawCommand::indexBuffer

◆ indexCount

uint32_t Rmlui::Utils::RenderInterface::DrawCommand::indexCount = 0

◆ scissorEnabled

bool Rmlui::Utils::RenderInterface::DrawCommand::scissorEnabled = false

◆ scissorRegion

Rml::Rectanglei Rmlui::Utils::RenderInterface::DrawCommand::scissorRegion

◆ screenBindGroup

wgpu::BindGroup Rmlui::Utils::RenderInterface::DrawCommand::screenBindGroup

◆ textureBindGroup

wgpu::BindGroup Rmlui::Utils::RenderInterface::DrawCommand::textureBindGroup

◆ vertexBuffer

wgpu::Buffer Rmlui::Utils::RenderInterface::DrawCommand::vertexBuffer

The documentation for this struct was generated from the following file: