Engine²
Open-source game engine written in C++.
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Rmlui::Utils::RenderInterface::TextureData Struct Reference

Public Attributes

Rml::Vector2i size
std::vector< Rml::byte > pixels
std::unique_ptr< Graphic::Resource::TexturegpuTexture
wgpu::Sampler sampler
wgpu::BindGroup bindGroup

Member Data Documentation

◆ bindGroup

wgpu::BindGroup Rmlui::Utils::RenderInterface::TextureData::bindGroup

◆ gpuTexture

std::unique_ptr<Graphic::Resource::Texture> Rmlui::Utils::RenderInterface::TextureData::gpuTexture

◆ pixels

std::vector<Rml::byte> Rmlui::Utils::RenderInterface::TextureData::pixels

◆ sampler

wgpu::Sampler Rmlui::Utils::RenderInterface::TextureData::sampler

◆ size

Rml::Vector2i Rmlui::Utils::RenderInterface::TextureData::size

The documentation for this struct was generated from the following file: