Engine²
Open-source game engine written in C++.
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Setup.hpp
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1#pragma once
2
4
5namespace RenderingPipeline {
10 public:
11 using AScheduler::AScheduler;
12 void RunSystems() override;
13};
14} // namespace RenderingPipeline
AScheduler is an abstract class that implements the IScheduler interface. It provides common function...
Definition AScheduler.hpp:15
This class is used to setup libraries like GLFW, etc.
Definition Setup.hpp:9
void RunSystems() override
Run the systems according to the scheduler policy.
Definition Setup.cpp:5
Definition PluginRenderingPipeline.hpp:5