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Engine²
Open-source game engine written in C++.
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#include <algorithm>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <utility>#include <vector>#include "component/Mesh.hpp"Go to the source code of this file.
Classes | |
| struct | Physics::Component::SoftBodySettings |
| Soft body simulation settings. More... | |
| struct | Physics::Component::SoftBody |
| Soft body physics component. More... | |
Namespaces | |
| namespace | Physics |
| namespace | Physics::Component |
Enumerations | |
| enum class | Physics::Component::SoftBodyType { Physics::Component::Custom , Physics::Component::Cloth , Physics::Component::Rope , Physics::Component::Cube , Physics::Component::Pressure } |
| Type of soft body for preset configurations. More... | |