Engine²
Open-source game engine written in C++.
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SyncTransformSystem.cpp File Reference
#include "Physics.pch.hpp"
#include "system/SyncTransformSystem.hpp"
#include "Logger.hpp"
#include "component/RigidBody.hpp"
#include "component/RigidBodyInternal.hpp"
#include "resource/PhysicsManager.hpp"
#include "utils/JoltConversions.hpp"
#include "Object.hpp"
#include <Jolt/Physics/Body/BodyInterface.h>

Namespaces

namespace  Physics
namespace  Physics::System

Functions

void Physics::System::SyncTransformWithPhysics (Engine::Core &core)
 Synchronize Transform components with Jolt Physics body positions.