Engine²
Open-source game engine written in C++.
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TransformGPUBuffer.hpp File Reference
#include "component/Mesh.hpp"
#include "component/Transform.hpp"
#include "entity/Entity.hpp"
#include "exception/NonexistentComponentError.hpp"
#include "exception/UpdateBufferError.hpp"
#include "resource/AGPUBuffer.hpp"
#include <glm/gtc/type_ptr.hpp>

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Classes

struct  DefaultPipeline::Resource::TransformGPUData
 GPU buffer structure for model transform data. More...
class  DefaultPipeline::Resource::TransformGPUBuffer

Namespaces

namespace  DefaultPipeline
namespace  DefaultPipeline::Resource