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Engine²
Open-source game engine written in C++.
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#include "component/Mesh.hpp"#include "component/Transform.hpp"#include "entity/Entity.hpp"#include "exception/NonexistentComponentError.hpp"#include "exception/UpdateBufferError.hpp"#include "resource/AGPUBuffer.hpp"#include <glm/gtc/type_ptr.hpp>Go to the source code of this file.
Classes | |
| struct | DefaultPipeline::Resource::TransformGPUData |
| GPU buffer structure for model transform data. More... | |
| class | DefaultPipeline::Resource::TransformGPUBuffer |
Namespaces | |
| namespace | DefaultPipeline |
| namespace | DefaultPipeline::Resource |