Engine²
Open-source game engine written in C++.
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UpdateGPUMeshes.hpp
Go to the documentation of this file.
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#pragma once
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#include "
Engine.hpp
"
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namespace
DefaultPipeline::System
{
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void
UpdateGPUMeshes
(Engine::Core &core);
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}
// namespace DefaultPipeline::System
Engine.hpp
DefaultPipeline::System
Definition
OnCameraCreation.hpp:6
DefaultPipeline::System::UpdateGPUMeshes
void UpdateGPUMeshes(Engine::Core &core)
Updates GPU mesh buffers for dynamic meshes (soft bodies, etc.).
Definition
UpdateGPUMeshes.cpp:11
src
plugin
default-pipeline
src
system
preparation
UpdateGPUMeshes.hpp
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