Engine²
Open-source game engine written in C++.
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UpdateGPUMeshes.hpp
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1#pragma once
2
3#include "Engine.hpp"
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6
13void UpdateGPUMeshes(Engine::Core &core);
14
15} // namespace DefaultPipeline::System
Definition OnCameraCreation.hpp:6
void UpdateGPUMeshes(Engine::Core &core)
Updates GPU mesh buffers for dynamic meshes (soft bodies, etc.).
Definition UpdateGPUMeshes.cpp:11