#include <PluginDefaultPipeline.hpp>
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| | Plugin (Engine::Core &core) |
| | ~Plugin () final=default |
| void | Bind () final |
| | Pure virtual method that must be implemented by derived plugin classes. This method is called when the plugin is added to the engine, and is where the plugin should register its systems, resources, and any other functionality it provides to the engine.
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| | APlugin (Core &core) |
| | Constructor for APlugin. It takes a reference to the Core, which is used to register systems and resources in the Bind method.
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| template<CScheduler TScheduler, typename... Systems> |
| decltype(auto) | RegisterSystems (Systems... systems) |
| | Register systems to a scheduler.
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| template<typename TResource> |
| TResource & | RegisterResource (TResource &&resource) |
| | Register a resource in the core.
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| template<CPlugin... TPlugins> |
| void | RequirePlugins () |
| | Add a plugin to the core.
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| template<CScheduler TScheduler, typename... Args> |
| TScheduler & | RegisterScheduler (Args &&...args) |
| | Register a scheduler in the core.
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| Core & | GetCore () |
| | Get a reference to the core. This can be used to register systems and resources in the Bind method.
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| virtual | ~IPlugin ()=default |
| | Virtual destructor for IPlugin.
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◆ Plugin()
◆ ~Plugin()
| DefaultPipeline::Plugin::~Plugin |
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| ) |
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finaldefault |
◆ Bind()
| void DefaultPipeline::Plugin::Bind |
( |
| ) |
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finalvirtual |
Pure virtual method that must be implemented by derived plugin classes. This method is called when the plugin is added to the engine, and is where the plugin should register its systems, resources, and any other functionality it provides to the engine.
- See also
- Engine::Core
-
Engine::APlugin
Implements Engine::APlugin.
The documentation for this class was generated from the following files: