#include <Context.hpp>
◆ Context()
| Graphic::Resource::Context::Context |
( |
| ) |
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|
default |
◆ ~Context()
| Graphic::Resource::Context::~Context |
( |
| ) |
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|
default |
◆ Release()
| void Graphic::Resource::Context::Release |
( |
| ) |
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inline |
◆ RequestDevice()
| void Graphic::Resource::Context::RequestDevice |
( |
void | | ) |
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inline |
◆ adapter
| std::optional<wgpu::Adapter> Graphic::Resource::Context::adapter |
◆ deviceContext
◆ instance
| std::optional<wgpu::Instance> Graphic::Resource::Context::instance |
◆ queue
| std::optional<wgpu::Queue> Graphic::Resource::Context::queue |
◆ surface
| std::optional<Surface> Graphic::Resource::Context::surface |
The documentation for this class was generated from the following file: