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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Graphic::Utils::ColorTargetState, including all inherited members.
| _blendState | Graphic::Utils::ColorTargetState | private |
| _format | Graphic::Utils::ColorTargetState | private |
| _name | Graphic::Utils::ColorTargetState | private |
| ColorTargetState(const std::string &name) | Graphic::Utils::ColorTargetState | inlineexplicit |
| getBlendState(void) const | Graphic::Utils::ColorTargetState | inline |
| getFormat(void) const | Graphic::Utils::ColorTargetState | inline |
| setBlendState(const wgpu::BlendState &blendState) | Graphic::Utils::ColorTargetState | inline |
| setFormat(wgpu::TextureFormat format) | Graphic::Utils::ColorTargetState | inline |
| validate(void) const override | Graphic::Utils::ColorTargetState | inlinevirtual |
| ~ColorTargetState() override=default | Graphic::Utils::ColorTargetState | |
| ~IValidable()=default | Graphic::Utils::IValidable | virtual |