#include <ColorTargetState.hpp>
◆ ColorTargetState()
| Graphic::Utils::ColorTargetState::ColorTargetState |
( |
const std::string & | name | ) |
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inlineexplicit |
◆ ~ColorTargetState()
| Graphic::Utils::ColorTargetState::~ColorTargetState |
( |
| ) |
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overridedefault |
◆ getBlendState()
| const wgpu::BlendState & Graphic::Utils::ColorTargetState::getBlendState |
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void | | ) |
const |
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inline |
◆ getFormat()
| wgpu::TextureFormat Graphic::Utils::ColorTargetState::getFormat |
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void | | ) |
const |
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inline |
◆ setBlendState()
| ColorTargetState & Graphic::Utils::ColorTargetState::setBlendState |
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const wgpu::BlendState & | blendState | ) |
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inline |
◆ setFormat()
| ColorTargetState & Graphic::Utils::ColorTargetState::setFormat |
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wgpu::TextureFormat | format | ) |
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inline |
◆ validate()
| std::vector< ValidationError > Graphic::Utils::ColorTargetState::validate |
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void | | ) |
const |
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inlineoverridevirtual |
◆ _blendState
| wgpu::BlendState Graphic::Utils::ColorTargetState::_blendState {wgpu::Default} |
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private |
◆ _format
| wgpu::TextureFormat Graphic::Utils::ColorTargetState::_format = wgpu::TextureFormat::Undefined |
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private |
◆ _name
| std::string Graphic::Utils::ColorTargetState::_name |
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private |
The documentation for this class was generated from the following file: