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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Graphic::Utils::DepthStencilState, including all inherited members.
| DepthStencilState(const std::string &name) | Graphic::Utils::DepthStencilState | inlineexplicit |
| getValue() const | Graphic::Utils::DepthStencilState | inline |
| name | Graphic::Utils::DepthStencilState | private |
| setCompareFunction(wgpu::CompareFunction func) | Graphic::Utils::DepthStencilState | inline |
| setDepthWriteEnabled(wgpu::OptionalBool enabled) | Graphic::Utils::DepthStencilState | inline |
| setFormat(wgpu::TextureFormat format) | Graphic::Utils::DepthStencilState | inline |
| validate(void) const override | Graphic::Utils::DepthStencilState | inlinevirtual |
| value | Graphic::Utils::DepthStencilState | private |
| ~DepthStencilState() override=default | Graphic::Utils::DepthStencilState | |
| ~IValidable()=default | Graphic::Utils::IValidable | virtual |