Engine²
Open-source game engine written in C++.
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Graphic::Utils::DepthStencilState Member List

This is the complete list of members for Graphic::Utils::DepthStencilState, including all inherited members.

DepthStencilState(const std::string &name)Graphic::Utils::DepthStencilStateinlineexplicit
getValue() constGraphic::Utils::DepthStencilStateinline
nameGraphic::Utils::DepthStencilStateprivate
setCompareFunction(wgpu::CompareFunction func)Graphic::Utils::DepthStencilStateinline
setDepthWriteEnabled(wgpu::OptionalBool enabled)Graphic::Utils::DepthStencilStateinline
setFormat(wgpu::TextureFormat format)Graphic::Utils::DepthStencilStateinline
validate(void) const overrideGraphic::Utils::DepthStencilStateinlinevirtual
valueGraphic::Utils::DepthStencilStateprivate
~DepthStencilState() override=defaultGraphic::Utils::DepthStencilState
~IValidable()=defaultGraphic::Utils::IValidablevirtual