#include <DepthStencilState.hpp>
◆ DepthStencilState()
| Graphic::Utils::DepthStencilState::DepthStencilState |
( |
const std::string & | name | ) |
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inlineexplicit |
◆ ~DepthStencilState()
| Graphic::Utils::DepthStencilState::~DepthStencilState |
( |
| ) |
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overridedefault |
◆ getValue()
| const wgpu::DepthStencilState & Graphic::Utils::DepthStencilState::getValue |
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const |
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inline |
◆ setCompareFunction()
| DepthStencilState & Graphic::Utils::DepthStencilState::setCompareFunction |
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wgpu::CompareFunction | func | ) |
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inline |
◆ setDepthWriteEnabled()
| DepthStencilState & Graphic::Utils::DepthStencilState::setDepthWriteEnabled |
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wgpu::OptionalBool | enabled | ) |
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inline |
◆ setFormat()
| DepthStencilState & Graphic::Utils::DepthStencilState::setFormat |
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wgpu::TextureFormat | format | ) |
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inline |
◆ validate()
| std::vector< ValidationError > Graphic::Utils::DepthStencilState::validate |
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void | | ) |
const |
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inlineoverridevirtual |
◆ name
| std::string Graphic::Utils::DepthStencilState::name |
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private |
◆ value
| wgpu::DepthStencilState Graphic::Utils::DepthStencilState::value = wgpu::DepthStencilState(wgpu::Default) |
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private |
The documentation for this class was generated from the following file: