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Engine²
Open-source game engine written in C++.
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Public Member Functions | |
| SceneTest () | |
| Public Member Functions inherited from Scene::Utils::AScene | |
| AScene (void)=default | |
| virtual | ~AScene ()=default |
| virtual void | Load (Engine::Core &core) final |
| Method used to instantiate new entities with their components. | |
| virtual void | Unload (Engine::Core &core) final |
| Method used to destroy all entities and their components. | |
Protected Member Functions | |
| void | _onCreate (Engine::Core &core) final |
| void | _onDestroy (Engine::Core &core) final |
Private Attributes | |
| int | _sceneId = _numScenes++ |
Static Private Attributes | |
| static int | _numScenes = 0 |
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inline |
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inlinefinalprotectedvirtual |
Implements Scene::Utils::AScene.
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inlinefinalprotectedvirtual |
Implements Scene::Utils::AScene.
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inlinestaticprivate |
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private |