#include <AScene.hpp>
|
| | AScene (void)=default |
| virtual | ~AScene ()=default |
| virtual void | Load (Engine::Core &core) final |
| | Method used to instantiate new entities with their components.
|
| virtual void | Unload (Engine::Core &core) final |
| | Method used to destroy all entities and their components.
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◆ AScene()
| Scene::Utils::AScene::AScene |
( |
void | | ) |
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default |
◆ ~AScene()
| virtual Scene::Utils::AScene::~AScene |
( |
| ) |
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virtualdefault |
◆ _onCreate()
| virtual void Scene::Utils::AScene::_onCreate |
( |
Engine::Core & | core | ) |
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protectedpure virtual |
◆ _onDestroy()
| virtual void Scene::Utils::AScene::_onDestroy |
( |
Engine::Core & | core | ) |
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protectedpure virtual |
◆ Load()
| virtual void Scene::Utils::AScene::Load |
( |
Engine::Core & | core | ) |
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|
inlinefinalvirtual |
Method used to instantiate new entities with their components.
- Parameters
-
| core | The core where the entities will be created |
◆ Unload()
| virtual void Scene::Utils::AScene::Unload |
( |
Engine::Core & | core | ) |
|
|
inlinefinalvirtual |
Method used to destroy all entities and their components.
- Parameters
-
| core | The core where the entities will be destroyed |
The documentation for this class was generated from the following file: