Engine²
Open-source game engine written in C++.
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Window::Plugin Class Reference

#include <PluginWindow.hpp>

Inheritance diagram for Window::Plugin:
Engine::APlugin Engine::IPlugin

Public Member Functions

 ~Plugin ()=default
void Bind () final
 Pure virtual method that must be implemented by derived plugin classes. This method is called when the plugin is added to the engine, and is where the plugin should register its systems, resources, and any other functionality it provides to the engine.
Public Member Functions inherited from Engine::APlugin
 APlugin (Core &core)
 Constructor for APlugin. It takes a reference to the Core, which is used to register systems and resources in the Bind method.
template<CScheduler TScheduler, typename... Systems>
decltype(auto) RegisterSystems (Systems... systems)
 Register systems to a scheduler.
template<typename TResource>
TResource & RegisterResource (TResource &&resource)
 Register a resource in the core.
template<CPlugin... TPlugins>
void RequirePlugins ()
 Add a plugin to the core.
template<CScheduler TScheduler, typename... Args>
TScheduler & RegisterScheduler (Args &&...args)
 Register a scheduler in the core.
CoreGetCore ()
 Get a reference to the core. This can be used to register systems and resources in the Bind method.
Public Member Functions inherited from Engine::IPlugin
virtual ~IPlugin ()=default
 Virtual destructor for IPlugin.

Constructor & Destructor Documentation

◆ ~Plugin()

Window::Plugin::~Plugin ( )
default

Member Function Documentation

◆ Bind()

void Window::Plugin::Bind ( )
finalvirtual

Pure virtual method that must be implemented by derived plugin classes. This method is called when the plugin is added to the engine, and is where the plugin should register its systems, resources, and any other functionality it provides to the engine.

See also
Engine::Core
Engine::APlugin

Implements Engine::APlugin.


The documentation for this class was generated from the following files: