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Engine²
Open-source game engine written in C++.
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#include "Engine.hpp"#include "CameraMovement.hpp"#include "DefaultPipeline.hpp"#include "Graphic.hpp"#include "Input.hpp"#include "Object.hpp"#include "Physics.hpp"#include "RenderingPipeline.hpp"#include "plugin/PluginWindow.hpp"#include "resource/Window.hpp"#include "export.h"Classes | |
| class | GraphicExampleError |
Functions | |
| void | EscapeKeySystem (Engine::Core &core) |
| void | CreateFloor (Engine::Core &core) |
| void | CreateFallingCube (Engine::Core &core, float x, float y, float z, float mass) |
| void | CreateSoftbodyFromOBJ (Engine::Core &core) |
| void | CreateJellyCube (Engine::Core &core, const glm::vec3 &position, float size, uint32_t gridSize) |
| void | CreateClothDemo (Engine::Core &core, const glm::vec3 &position) |
| void | Setup (Engine::Core &core) |
| int | main (void) |
Variables | |
| constexpr std::string_view | FILES_PATH |
| void CreateClothDemo | ( | Engine::Core & | core, |
| const glm::vec3 & | position ) |
| void CreateFallingCube | ( | Engine::Core & | core, |
| float | x, | ||
| float | y, | ||
| float | z, | ||
| float | mass ) |
| void CreateFloor | ( | Engine::Core & | core | ) |
| void CreateJellyCube | ( | Engine::Core & | core, |
| const glm::vec3 & | position, | ||
| float | size, | ||
| uint32_t | gridSize ) |
| void CreateSoftbodyFromOBJ | ( | Engine::Core & | core | ) |
| void EscapeKeySystem | ( | Engine::Core & | core | ) |
| int main | ( | void | ) |
| void Setup | ( | Engine::Core & | core | ) |
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constexpr |