Engine²
Open-source game engine written in C++.
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Example Namespace Reference

Namespaces

namespace  Resource
 Holds unique data shared across the entire application.
namespace  Component
namespace  System

Classes

class  App
class  PreRender
class  Render
class  PostRender
class  NcursesPlugin
struct  Player
class  RaylibPlugin
struct  Text
class  SfmlPlugin

Typedefs

using FontContainer = Object::Resource::ResourceManager<sf::Font>

Typedef Documentation

◆ FontContainer