Engine²
Open-source game engine written in C++.
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Example Namespace Reference

Namespaces

namespace  Resource
 Holds unique data shared across the entire application.
namespace  Component
namespace  System

Classes

class  App
struct  CurrentCameraBehavior
class  GraphicExampleError
class  PreRender
class  Render
class  PostRender
class  NcursesPlugin
struct  Player
class  RaylibPlugin
struct  Text
class  SfmlPlugin

Typedefs

using FontContainer = Object::Resource::ResourceManager<sf::Font>

Enumerations

enum class  BehaviorType { Default , DontMove , OrbitalChase , AllTypes }

Functions

template<typename TType>
TType Modulo (TType left, TType right)
void Setup (Engine::Core &core)

Typedef Documentation

◆ FontContainer

Enumeration Type Documentation

◆ BehaviorType

enum class Example::BehaviorType
strong
Enumerator
Default 
DontMove 
OrbitalChase 
AllTypes 

Function Documentation

◆ Modulo()

template<typename TType>
TType Example::Modulo ( TType left,
TType right )
inline

◆ Setup()

void Example::Setup ( Engine::Core & core)