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Engine²
Open-source game engine written in C++.
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Namespaces | |
| namespace | Resource |
| Holds unique data shared across the entire application. | |
| namespace | Component |
| namespace | System |
Classes | |
| class | App |
| struct | CurrentCameraBehavior |
| class | GraphicExampleError |
| class | PreRender |
| class | Render |
| class | PostRender |
| class | NcursesPlugin |
| struct | Player |
| class | RaylibPlugin |
| struct | Text |
| class | SfmlPlugin |
Typedefs | |
| using | FontContainer = Object::Resource::ResourceManager<sf::Font> |
Enumerations | |
| enum class | BehaviorType { Default , DontMove , OrbitalChase , AllTypes } |
Functions | |
| template<typename TType> | |
| TType | Modulo (TType left, TType right) |
| void | Setup (Engine::Core &core) |
| using Example::FontContainer = Object::Resource::ResourceManager<sf::Font> |
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strong |
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inline |
| void Example::Setup | ( | Engine::Core & | core | ) |