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Engine²
Open-source game engine written in C++.
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Classes | |
| class | DirectorMonitor |
| Logs the director's monitoring activity each tick. More... | |
| class | WorkHoursUpdate |
| Increments work hours for each entity. Removes the WorkTime component when the maximum is reached. More... | |
Functions | |
| void | Hello (Engine::Core &core) |
| Logs a greeting message for each entity carrying a Name component. | |
| void | Close (Engine::Core &core) |
| Stops the core loop when no entity carries a WorkTime component anymore. | |
| void | Working (Engine::Core &core) |
| Logs a working message for each entity still carrying a WorkTime component. | |
| void | Goodbye (Engine::Core &core) |
| Logs a shutdown message once all entities have left. | |
| void Example::System::Close | ( | Engine::Core & | core | ) |
Stops the core loop when no entity carries a WorkTime component anymore.
| void Example::System::Goodbye | ( | Engine::Core & | core | ) |
Logs a shutdown message once all entities have left.
| void Example::System::Hello | ( | Engine::Core & | core | ) |
Logs a greeting message for each entity carrying a Name component.
| void Example::System::Working | ( | Engine::Core & | core | ) |
Logs a working message for each entity still carrying a WorkTime component.