Engine²
Open-source game engine written in C++.
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Example::System::WorkHoursUpdate Class Reference

Increments work hours for each entity. Removes the WorkTime component when the maximum is reached. More...

Public Member Functions

void operator() (Engine::Core &core) const

Detailed Description

Increments work hours for each entity. Removes the WorkTime component when the maximum is reached.

Member Function Documentation

◆ operator()()

void Example::System::WorkHoursUpdate::operator() ( Engine::Core & core) const
inline

The documentation for this class was generated from the following file:
  • src/engine/examples/BasicCoreUsage/src/main.cpp