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Engine²
Open-source game engine written in C++.
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#include <GPUCamera.hpp>
Public Types | |
| using | Id = entt::hashed_string |
Public Attributes | |
| Id | buffer {} |
| Id | bindGroup {} |
| Id | pipeline {} |
| Id | targetTexture {} |
| using DefaultPipeline::Component::GPUCamera::Id = entt::hashed_string |
| Id DefaultPipeline::Component::GPUCamera::bindGroup {} |
| Id DefaultPipeline::Component::GPUCamera::buffer {} |
| Id DefaultPipeline::Component::GPUCamera::pipeline {} |
| Id DefaultPipeline::Component::GPUCamera::targetTexture {} |