Engine²
Open-source game engine written in C++.
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DefaultPipeline::Component::GPUCamera Struct Reference

#include <GPUCamera.hpp>

Public Types

using Id = entt::hashed_string

Public Attributes

Id buffer {}
Id bindGroup {}
Id pipeline {}
Id targetTexture {}

Member Typedef Documentation

◆ Id

using DefaultPipeline::Component::GPUCamera::Id = entt::hashed_string

Member Data Documentation

◆ bindGroup

Id DefaultPipeline::Component::GPUCamera::bindGroup {}

◆ buffer

Id DefaultPipeline::Component::GPUCamera::buffer {}

◆ pipeline

Id DefaultPipeline::Component::GPUCamera::pipeline {}

◆ targetTexture

Id DefaultPipeline::Component::GPUCamera::targetTexture {}

The documentation for this struct was generated from the following file: