Engine²
Open-source game engine written in C++.
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DefaultPipeline::Component::GPUMaterial Struct Reference

#include <GPUMaterial.hpp>

Public Types

using Id = entt::hashed_string

Public Attributes

Id buffer {}
Id texture {}
Id sampler {}
Id bindGroup {}

Member Typedef Documentation

◆ Id

using DefaultPipeline::Component::GPUMaterial::Id = entt::hashed_string

Member Data Documentation

◆ bindGroup

Id DefaultPipeline::Component::GPUMaterial::bindGroup {}

◆ buffer

Id DefaultPipeline::Component::GPUMaterial::buffer {}

◆ sampler

Id DefaultPipeline::Component::GPUMaterial::sampler {}

◆ texture

Id DefaultPipeline::Component::GPUMaterial::texture {}

The documentation for this struct was generated from the following file: