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Engine²
Open-source game engine written in C++.
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#include <GPUMaterial.hpp>
Public Types | |
| using | Id = entt::hashed_string |
Public Attributes | |
| Id | buffer {} |
| Id | texture {} |
| Id | sampler {} |
| Id | bindGroup {} |
| using DefaultPipeline::Component::GPUMaterial::Id = entt::hashed_string |
| Id DefaultPipeline::Component::GPUMaterial::bindGroup {} |
| Id DefaultPipeline::Component::GPUMaterial::buffer {} |
| Id DefaultPipeline::Component::GPUMaterial::sampler {} |
| Id DefaultPipeline::Component::GPUMaterial::texture {} |