#include <AmbientLight.hpp>
|
| using | ID = entt::hashed_string |
◆ ID
◆ AmbientLight()
| DefaultPipeline::Resource::AmbientLight::AmbientLight |
( |
| ) |
|
|
default |
◆ ~AmbientLight()
| DefaultPipeline::Resource::AmbientLight::~AmbientLight |
( |
| ) |
|
|
default |
◆ Create()
| void DefaultPipeline::Resource::AmbientLight::Create |
( |
Engine::Core & | core | ) |
|
◆ GetID()
| ID DefaultPipeline::Resource::AmbientLight::GetID |
( |
| ) |
const |
|
inline |
◆ GetLight()
◆ SetEntity()
◆ SetValue()
◆ Update()
| void DefaultPipeline::Resource::AmbientLight::Update |
( |
Engine::Core & | core | ) |
|
◆ _ambientLightComponent
The documentation for this struct was generated from the following files: