Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
DefaultPipeline::Resource::AmbientLightBuffer::AmbientLightTransfer Struct Reference

Public Member Functions

 AmbientLightTransfer (const Object::Component::AmbientLight &ambientLight)

Static Public Member Functions

static uint32_t CPUSize ()
static uint32_t GPUSize ()

Public Attributes

glm::vec3 color

Constructor & Destructor Documentation

◆ AmbientLightTransfer()

DefaultPipeline::Resource::AmbientLightBuffer::AmbientLightTransfer::AmbientLightTransfer ( const Object::Component::AmbientLight & ambientLight)
inlineexplicit

Member Function Documentation

◆ CPUSize()

uint32_t DefaultPipeline::Resource::AmbientLightBuffer::AmbientLightTransfer::CPUSize ( )
inlinestatic

◆ GPUSize()

uint32_t DefaultPipeline::Resource::AmbientLightBuffer::AmbientLightTransfer::GPUSize ( )
inlinestatic

Member Data Documentation

◆ color

glm::vec3 DefaultPipeline::Resource::AmbientLightBuffer::AmbientLightTransfer::color

The documentation for this struct was generated from the following file: