Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLight Struct Reference

Public Attributes

glm::mat4 viewProjectionMatrix
glm::vec4 color
glm::vec3 direction
uint32_t shadowIndex

Member Data Documentation

◆ color

glm::vec4 DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLight::color

◆ direction

glm::vec3 DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLight::direction

◆ shadowIndex

uint32_t DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLight::shadowIndex

◆ viewProjectionMatrix

glm::mat4 DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLight::viewProjectionMatrix

The documentation for this struct was generated from the following file: