#include <DirectionalLightsBuffer.hpp>
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| static std::string | _debugName = "DirectionalLightsBuffer" |
◆ DirectionalLightsBuffer()
| DefaultPipeline::Resource::DirectionalLightsBuffer::DirectionalLightsBuffer |
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default |
◆ ~DirectionalLightsBuffer()
| DefaultPipeline::Resource::DirectionalLightsBuffer::~DirectionalLightsBuffer |
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inlineoverride |
◆ _CreateBuffer()
◆ Create()
| void DefaultPipeline::Resource::DirectionalLightsBuffer::Create |
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Engine::Core & | core | ) |
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inlineoverridevirtual |
◆ Destroy() [1/2]
| void DefaultPipeline::Resource::DirectionalLightsBuffer::Destroy |
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inline |
◆ Destroy() [2/2]
| void DefaultPipeline::Resource::DirectionalLightsBuffer::Destroy |
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Engine::Core & | core | ) |
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inlineoverridevirtual |
◆ GetBuffer()
| const wgpu::Buffer & DefaultPipeline::Resource::DirectionalLightsBuffer::GetBuffer |
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const |
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inlineoverridevirtual |
◆ GetDebugName()
| std::string_view DefaultPipeline::Resource::DirectionalLightsBuffer::GetDebugName |
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const |
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inline |
◆ GPUSize()
| uint32_t DefaultPipeline::Resource::DirectionalLightsBuffer::GPUSize |
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inlinestatic |
◆ IsCreated()
| bool DefaultPipeline::Resource::DirectionalLightsBuffer::IsCreated |
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Engine::Core & | core | ) |
const |
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inlineoverridevirtual |
◆ Update()
| void DefaultPipeline::Resource::DirectionalLightsBuffer::Update |
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Engine::Core & | core | ) |
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inlineoverridevirtual |
◆ _buffer
| wgpu::Buffer DefaultPipeline::Resource::DirectionalLightsBuffer::_buffer |
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private |
◆ _debugName
| std::string DefaultPipeline::Resource::DirectionalLightsBuffer::_debugName = "DirectionalLightsBuffer" |
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inlinestaticprivate |
◆ _isCreated
| bool DefaultPipeline::Resource::DirectionalLightsBuffer::_isCreated = false |
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private |
The documentation for this class was generated from the following file: