Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLights Struct Reference

Public Attributes

std::array< GPUDirectionalLight, Utils::MAX_DIRECTIONAL_LIGHTSlights
uint32_t count
std::array< float, 3 > _padding

Member Data Documentation

◆ _padding

std::array<float, 3> DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLights::_padding

◆ count

uint32_t DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLights::count

◆ lights

std::array<GPUDirectionalLight, Utils::MAX_DIRECTIONAL_LIGHTS> DefaultPipeline::Resource::DirectionalLightsBuffer::GPUDirectionalLights::lights

The documentation for this struct was generated from the following file: