Engine²
Open-source game engine written in C++.
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Physics::Component::FrictionCurvePoint Struct Reference

Friction curve point for tire friction modeling. More...

#include <WheelSettings.hpp>

Public Attributes

float slip
 Slip ratio (longitudinal) or slip angle in degrees (lateral).
float friction
 Friction coefficient (0 = no friction, >1 = enhanced grip).

Detailed Description

Friction curve point for tire friction modeling.

Defines friction behavior at different slip levels:

  • Longitudinal: slip ratio (0 = perfect traction, 1 = wheel locked)
  • Lateral: slip angle in degrees (angle between velocity and wheel direction)

Member Data Documentation

◆ friction

float Physics::Component::FrictionCurvePoint::friction

Friction coefficient (0 = no friction, >1 = enhanced grip).

◆ slip

float Physics::Component::FrictionCurvePoint::slip

Slip ratio (longitudinal) or slip angle in degrees (lateral).


The documentation for this struct was generated from the following file: